Still, at least Team StoneHearth’s brave, but ultimately unsuccessful attempts to port could fill in one of the DT weeks when other news is a bit slim Apparently, we selflessly volunteered the money we thought would be spent on development work for macOS or Linux to the sorely underfunded Windows version. MacOS/Linux pledgers have bravely sacrificed our ability to take part in the fun here for ‘the good of the game’. What in effect is being said is that progress on the Windows version can’t be slowed (not stopped) so that a discreet group of backers can take part in the development process at all. It affects the Windows version not a jot other than slowing progress. We’ve also seen what happens when the team try to grind out features because they feel “obligated” to include them, rather than because they think it’s the best thing for the game at the time.Ī port is not a feature. After all, the foreseeable future is, like, 1-2 alphas, and there’s more than that planned for 2018 already. It’s just too big of an issue for someone to pull a and sneak it in as a bonus feature so it’s going to have to wait until the engineers, designers and quite possibly everyone else (after all, there’s probably going to need to be changes to UI tech, or rendering tech, or any number of other things which may well require re-working of existing content to fit into it) have cleared enough overhead to be able to dedicate the required massive chunk of time for it.Īnd yeah, unfortunately that means it’s probably not in the foreseeable future but that doesn’t mean it’s off the table. If we had features like improved water, improved enemy AI and the in and out boxes before they tried to implement the engineer, I’m pretty confident we’d have an engineer who builds actual mechanisms (pumps or conveyors or such) because it would have had most of the underlying tech to do those things in place already, and it wouldn’t be that much of a stretch to say “you know what? If we’re nearly there we might as well go the whole way and add the thing everyone wants rather than just turrets and traps.”Īs far as I see it, nobody on the dev team are happy that the game can’t support mac or linux yet but none of them can fix that right now either. c/f the Engineer and how it felt (and still kinda feels, TBH) bolted-on and not tied in meaningfully. We’ve also seen what happens when the team try to grind out features because they feel “obligated” to include them, rather than because they think it’s the best thing for the game at the time. After all, the not-so-secret test kinda proves they’ve at least thought about it. The metal detector has a 30-meter range so it will make the hunt easier.I highly doubt it’s a lack of desire which is holding up mac and linux compatability. Make sure that you carry a metal detector since lead is a metal so it will guide you towards them. I recommend using the sea glider to look around for lead ores but any other vehicle will also do the job. So to obtain lead in Subnautica: Below Zero just pin a recipe that requires lead. Tip: You can get the Sea Monkeys to bring you materials for any recipe if you pin the blueprint recipe in the PDA by clicking it. If you have already visit Sanctuary Zero, you might be able to get lead as a gift from the Sea Monkeys. The biomes which contain Galena Outcrops are: The outcrop is basically a harvesting node that has 50-50 chances of yielding lead or titanium. Lead can be easily mined from Galena Outcrops that grow in several different biomes.
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